Archive for July 29, 2010
42 Mokonzi Robot – Texturing and Shading
[Elite_video_player id=”30″] Follow the ideal workflow to create texture maps for your Mokonzi robot model We’ll be creating metallic shaders inside 3D Max [btnsx id=”1567″] [btnsx id=”506″ link_type=”url” link=”/download//?wpdmdl=1442&masterkey=5db17e22c5ca4″] [btnsx id=”914″ link_type=”url” link=”/download//?wpdmdl=1265&masterkey=5dcbe209dcd6d”]
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