Archive for January 2014
71 Rock Blast with Nvidia’s PhysX
Use the power of Nvidia’s PhysX engine inside 3D Max to create physics based animation [btnsx id=”1567″] [btnsx id=”1657″ link_type=”url” link=”/download//?wpdmdl=1386&masterkey=5db17e22c5ca4″] [btnsx id=”1658″ link_type=”url” link=”/download//?wpdmdl=1480&masterkey=5db17e22c5ca4″] [btnsx id=”1657″ link_type=”url” link=”/download//?wpdmdl=1479&masterkey=5db17e22c5ca4″] [btnsx id=”1658″ link_type=”url” link=”/download//?wpdmdl=1478&masterkey=5db17e22c5ca4″]
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