Tutorial 50 - Cubilicious Design Sparks & Particles - Part 1

 

  • Learn how to create sparks and debris using 3D Max’s Particle Flow system

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[btnsx id=”1657″ link_type=”url” link=”/download//?wpdmdl=1450&masterkey=5db17e22c5ca4″] [btnsx id=”1658″ link_type=”url” link=”/download//?wpdmdl=1454&masterkey=5db17e22c5ca4″] [btnsx id=”914″ link_type=”url” link=”/download//?wpdmdl=1261&masterkey=5dcbfe0f7082f”]

 

42 Mokonzi Robot – Texturing and Shading

82 Build an Animated Realistic Kitchen in 3D Max

30 Digitally Transformed Text Title Animation

89 – How To Model and Texture a Modern Light Bulb in Houdini and Render in Redshift

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